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Alchemy Stars Rainbow 3Dmodel

I modeled and recreated a rainbow character from the summer aurora.
The work method was to use sculpting to capture the normal value as a shadow, and the texturing work was done by hand mapping. The materials that go into clothes or accessories were worked on by giving separate normal values ​​and metallic roughness values.
Production period: 1 month
Official game site: https://www.alchemystars.kr/
Illustration reference: https://namu.wiki/w/%EB%A0%88%EC%9D%B8%EB%B3%B4%EC%9A%B0(%EB%B0%B1%EC%95%BC%EA%B7%B9%EA%B4%91)

Unity Rendering Turntable

Unity Rendering Turntable

This is the screen for setting settings in Unity Engine.

This is the screen for setting settings in Unity Engine.

ZBrush Sculpting Turntable